In recent years, the knowledge base of teacher education has changed from “theory” to “practice”. Under the influence of postmodern view of knowledge, people gradually realize that the factors affecting teachers’ teaching effectiveness are not only the theoretical knowledge of “what to teach” and “how to teach”, but also the experience of teachers and the […]
Articles Tagged: virtual reality
The outbreak of coronavirus will lead to the revolution of virtual reality
The blockade measures taken to avoid the spread of covid-19 should make us think about our links with the world and redefine them when they come to an end. For most of us, whether it’s a bigger screen (computer) or a smaller screen (Smartphone), but anyway, the screen is: the two-dimensional surface in front of […]
VR earthquake disaster simulation training will become a new trend in the future
In fact, earthquake is a very common natural phenomenon, its sudden is relatively strong, caught off guard, in a short period of time can cause a large number of house collapse, casualties, which is difficult to compare with other natural disasters. The traditional education is just to instill knowledge into students, leading to students lose […]
Simple analysis on the application field of virtual reality technology
With the development of virtual reality technology, more and more people can work and live at home. But virtual reality technology seems to be a bit antisocial, and can work and live at home, which makes more and more homestay men and women become more homestay. Most people will no longer communicate with others, and […]
51talk gets new patent, virtual reality foreign language learning is coming
It is no longer only in imagination that language learning can be easily accomplished in a super realistic context. Recently, the new technology of 51talk, the leading brand of online children’s English, has won a patent. The patent is “web-based virtual reality foreign language learning system and control method”, which is mainly used in the […]
What kind of help can VR technology bring to engineers
Playing games in VR is a cool party activity, but can anyone really use this technology in their daily work? Virtual reality (VR), augmented reality (AR) and hybrid reality (MR) are becoming more and more important in various industries. Moreover, Xiaobian feels that VR is playing a more and more important role in the field […]
In terms of safety education, the role of VR safety experience hall is particularly important
Many accidents have happened in construction sites over the years. According to the statistical analysis of effective data, more than 80% of the casualties in the construction industry in China are caused by illegal command, illegal operation and violation of labor discipline. In the construction site, safety helmet and safety awareness can play a protective […]
What will virtual reality technology develop into in the future
VR is a highly discussed high-tech, but also the most popular technology. With the development of vr virtual reality technology, the domestic VR industry has begun to develop rapidly, and some domestic start-ups are also very active. According to relevant forecasts, by 2020, the domestic VR market will exceed 55 billion yuan, and become the […]
Virtual reality telecommuting will be the first choice of workplace in the future
With the continuous development of technology, what changes have taken place in our life and work? Xiaobian thinks that with the development of VR technology, the dream of telecommuting in some industries is likely to come true. Without VR technology, we can’t see or touch anything from a distance, we can’t get together in groups, […]
On the advantages of VR shopping and the future development prospect of VR shopping
With the development of economy in the new era, a variety of emerging industries are emerging in China, and online shopping, as a new economic form, has entered people’s lives, greatly improving people’s living standards. At the same time, the upsurge of entrepreneurship in China has further promoted the development of the domestic VR industry, […]