From a technical point of view, 5g does have a real meaning for ar/vr, but this meaning is not decisive. At least it is not a qualitative change at this stage. Because ar/vr itself has many other problems, these problems have always existed and will not be solved with the arrival of 5g.

Intuitively, 5g cloud rendering can bring better rendering effect to ar/vr. Mobile ar/vr can be used to play PC games, but the delay effect is still not very good. The 5g r16/r17 version will be improved to a lower delay turntable (refer to the white paper). Before that, we need to fully rely on technologies such as ATW and ASW, but ATW can only repair 3DOF delay, while ASW can repair 6DOF delay, but its ability to correct high delay is weak.

Therefore, 3DOF HD video and cloud games are one of the few commercial 5g+ar/vr functions. But I think 5g may have a far-reaching impact on ar/vr in the future.

As their own ar/vr devices mature (display, positioning interaction, power consumption, comfort and content). One day, ar/vr has replaced computers and mobile phones. At that time, the way we use PCs is to connect a cloud PC to AR glasses. In the future, perhaps PCs will charge on time instead of buying hardware. When ar/vr fully requires more powerful computing power to meet the rendering and computing needs (the computing power required for rendering and computing is far greater than the consumption of 5g itself), 5g brings greater value.

Therefore, the impact and significance of 5g on ar/vr depend on the maturity of ar/vr. The more mature ar/vr is, the greater significance 5g gives to ar/vr. As for the areas of influence, the C-end scenario will benefit the most in the long run. The most direct thing is the communication itself. 2G brings digital calls and SMS, 3G can send pictures, and 4G makes video calls everywhere.

5g is obviously a holographic call. People had imagined Star Wars as early as the 1960s. Recently, ACE agents reappeared again. I think this function will certainly be realized in the 5g era, but it will not be so fast, because apart from 5g, it still depends on the maturity of ar/vr technology itself. In the short term, at present, 5g itself needs ar/vr gimmicks to promote. Therefore, for equipment manufacturers, operators will have a wave of demand in the early stage, but they will still rely more rationally on the technical availability of ar/vr itself.

In other fields, some scenes that need to be rendered with great computational power can still bring some value, such as the output of Medical NMR and architectural BIM, but these are more vertical professional.
Editor in charge: CC

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