The “performance” of mobile phone chip traditionally understood by everyone is nothing more than CPU and GPU performance, plus storage performance at most. Once upon a time, the ability of CPU almost represented the ability of the whole processor. That was the standard of Android just rising more than ten years ago. The concept of “CPU is the processor” was deeply rooted in the hearts of the people. Back then, the score of CPU almost determined the final result of the whole chip in the scoring software, which shows its high order of magnitude.

But those were the days when games such as angry birds (launched in 2009), fruit ninja (launched in 2010) and Temple Escape (launched in 2012) were popular. Xiaolong S3, which led Android phones into the “dual core era”, was enough to make such games run smoothly. The iteration from “single core” to “dual core” also represented that at that time, the CPU was almost in charge of the performance of mobile phones. Since then, it has gradually moved from dual core to quad core, from quad core to eight core, and even some manufacturers have begun to aggressively launch the “nuclear war” upgrade journey of 10 core CPU. Obviously, it has already been proved that at least up to now, eight cores of mobile phone CPU are enough. This is also Qualcomm’s practical and effective contribution to ending the endless nuclear war of mobile phone chips. After all, the proper increase in the number of cores in the past few years is essentially for the final user experience. No matter how many cores there are, it will not necessarily bring the direct result of strong performance and good experience.

In the process of CPU from single core to eight core, the status of GPU has been gradually improved. Qualcomm Adreno, widely recognized by the industry, is also evolving. It has gradually developed from Adreno 130 in 2007-2008, Adreno 2XX in 2009-2010 and Adreno 3xx in 2011-2013 to the new Adreno that once again amazes the industry, becoming the performance pillar of Xiaolong 8.

The high status of Adreno GPU in the mobile phone industry has long been beyond doubt. In addition, according to the changing demand of the evolving mobile game quality for the call of chip performance, the update of running software such as anrabbit has also changed from paying attention to CPU to strengthening the status of GPU; At the same time, 3D mark, gfxbench and other GPU focused running software have gradually been adopted by major scientific and technological media. Taking the version change of anrabbit as an example, anrabbit V3 was launched at the end of 2012 0 version, the previous Ann rabbit v2 9.4 made significant changes. At that time, in order to more truly reflect the impact of various main aspects of SOC on the overall performance of the equipment, it changed the strategy of giving too much score proportion to the CPU in the past, strengthened the consideration of GPU (and storage performance), and added new special effects and support for the new open GL according to the changes of mobile game environment.

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On November 26, 2015, the well-known MoBa games such as the glory of the king were publicly tested. The more gorgeous picture effects also posed a challenge to the hardware performance of the mobile phone. The complex lighting and particle effects in the game put more pressure on the CPU and GPU in the SOC. Half a month ago, Xiaolong 820 was just released. After that, it carried Adreno 530 GPU and customized kryo CPU to ensure the high-quality experience of a large number of such games. In terms of performance indicators, compared with the previous generation, the Adreno 530 improves performance by 40%, reduces power consumption by 40%, and has a huge upgrade range. For the first time, it supports the new Vulkan feature – which can help achieve realistic 3D graphics effects and more efficient GPU computing performance. The status of GPU has once again entered an unprecedented new stage.

In the 5g era, mobile games with higher image quality and more delicate colors are gradually increasing, and cloud games are gradually entering the field of vision of mobile game players. Not only has glory of the king evolved to 120fps high frame rate mode, and the graphic effects are more complex, but also mobile games with end game level images such as original God, Diablo: immortality and Ares relic have brought new level experiences.

In the new generation of Xiaolong 8 mobile platform, in addition to the CPU performance upgrade according to the arm architecture and process iteration, Qualcomm has once again made an unprecedented huge upgrade to the GPU capacity. The graphics rendering speed has been increased by 30% and the power consumption has been reduced by 25%. Even, with a number of optimizations of Vulkan, the performance of mobile games can be improved by up to 60%, which is unprecedented.

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Of course, in addition to the simple improvement of performance index, Xiaolong 8 also has more than 50 snapdragon elite gaming features, including the Adreno image motion engine, variable resolution rendering advanced version (VRS Pro), Adreno control panel, etc.

(Note: according to Qualcomm’s official information, the Adreno image motion engine can double the number of frames under almost the same power consumption; the advanced version of variable resolution rendering can better allocate graphics resources for game developers, reduce GPU workload, and bring significant performance improvement and power consumption improvement; in addition, Xiaolong game studio also optimizes the end game level stereo rendering for mobile platforms, so as to achieve more extreme effects of fog, smoke and particles Truth degree; The Adreno GPU control panel allows players to customize key GPU parameters in their favorite games and play the game in the way they like.)

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In addition, Qualcomm is continuing in-depth cooperation with various game studios to conduct more direct optimization for specific games, so that the improvement of the actual experience that players can feel is not limited to the upgrading of performance indicators on the surface. For example, Xiaolong 8 has optimized the GPU driver layer for the 120fps high frame rate mode of “glory of the king” and a variety of complex graphics effects, especially for HDR and key shaders; For the 90fps mode of peace elite, the CPU and GPU are deeply optimized, especially for HDR scene and shader compilation, which improves the stability of frame rate, and realizes smoother and more convenient operation performance and better scene experience; According to the power consumption of the highly concerned original God 60fps under the maximum configuration, the CPU multithreading, occlusion elimination, delayed rendering, vertex shader load and other aspects are optimized, which greatly reduces the power consumption of the game when running on Xiaolong mobile platform, improves the stability of frame rate, and brings a more smooth and stable game experience; In view of the high requirements for GPU performance under the extreme picture quality of Diablo: immortality, the characteristics of delayed rendering and grass scene occlusion elimination are optimized, so as to further optimize the GPU load; Variable resolution rendering (VRS) is implemented for the Ares relic game. At the same time, it is deeply optimized for full screen anti aliasing and picture mixing, which not only improves the performance, but also reduces the power consumption; wait. Obviously, these are the evolution of “performance” that is difficult to reflect by simple running points.

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