Huawei released a new type of VR hardware at the mate 30 China press conference held in Shanghai, which is Huawei VR glass, the “subversive VR glasses” mentioned by Huawei Chairman Hu houkun in the first half of the year.

In 2014, Facebook spent $2 billion to acquire oculus, a VR startup, and VR immediately became a new outlet in the science and technology industry. Many global technology giants such as Microsoft, Sony, HTC and Xiaomi have successively launched a series of VR products in the following years, but there are no more than two product forms: one is “host VR” based on high configuration PC or host, focusing on interactive full immersion game experience; One is a “VR all-in-one machine” equipped with smart phone chips and focusing on light interactive viewing experience. However, VR products of these two product forms are more vividly called “VR helmets” by most people because of their relatively “bulky” appearance and wearing experience.

Huawei VR glass is a brand new VR product form. In terms of appearance, it looks like ordinary sunglasses. Compared with the “VR helmet”, it is more portable, light, small and fashionable, and more in line with the expectations of mass consumers for wearable devices. Functionally, Huawei VR glass can also give consideration to both viewing and games: it can not only open the large screen VR viewing experience through direct connection to Huawei mobile phone, but also open the 6DOF immersive VR game experience with Nolo CV1 air, a third-party VR game accessory of Huawei DFH partners, and is compatible with steamvr game platform.

Like PC and mobile phone, VR is composed of computing unit, communication unit, display unit and interaction unit. Huawei VR glass is an independent display unit, which realizes the “reuse” of computing unit and communication unit by connecting with Huawei mobile phone. Consumers do not need to bear the cost of computing unit repeatedly. Compared with “VR all-in-one machine”, it is more economical.

From the perspective of VR product iteration, Huawei VR glass’s design of separating calculation, communication, display and intersection is very ingenious. Let the upgrading of the computing and communication unit follow the iteration cycle of the smart phone, and the upgrading of the display unit follow the iteration cycle of the screen, so that the interaction unit can meet the interaction requirements under different application scenarios in the form of compatible accessories.

The “high bandwidth and low delay” characteristics of 5g network have laid a solid foundation for the implementation of “cloud VR”. At present, “cloud VR” business has also become a recognized “killer business” in 5g era by global operators. As the largest 5g terminal, 5g mobile phone is the ideal computing and communication unit of VR terminal, which makes the combination of VR and mobile phone become the standard configuration in 5g era.

Nowadays, functions such as photographing, full screen, wireless charging and face recognition are still the main means of differentiated competition among mainstream mobile phone manufacturers. This time, Huawei released Huawei VR glass based on mobile phones, setting a new benchmark among mobile phone manufacturers. VR may become a new business growth point for mobile phone manufacturers. With the huge advantages of mobile phone manufacturers in the form of lightweight VR products, brand, channel and supply chain, it is believed that VR will usher in a real explosion in the 5g era.

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