The annual MWC conference was held in Shanghai New Expo Center as scheduled. This year’s MWC 19 conference takes “intelligent connectivity” as the theme and focuses on “5g”, “Internet of things”, “artificial intelligence”, “big data” and other contents. According to the organizer GSMA, about 500 exhibitors participated in the conference, nearly half of them from overseas, and more than 75000 independent visitors from more than 100 countries and regions attended the conference.

In the case of 5g hot, AR / VR will be used as landing scenes. In the observation of VR gyroscope, many AR / VR figures appeared at this year’s conference. They chose to “stick together” with telecom operators and large manufacturers, and became one of the important tools for operators to show 5g landing.

At present, operators have become powerful promoters in the AR / VR industry. There is a potential huge demand for both content and hardware. What kind of AR / VR content and hardware do they need, and what are the specific landing scenarios after combined with 5g?

AR / VR becomes the best means for mwc19 to display 5g, and cooperation with operators will become a trend

5g + industry, manufacturing, education

AR / VR becomes the best means to display 5g

Compared with the MWC conference in 2018, the proportion of AR in this year’s conference is significantly higher.

As a partner of the 2022 Beijing Winter Olympics, China Unicom displayed a venue model “5g smart Winter Olympics” in the center of the booth, which is matched with Microsoft hololens head display. Users can see the unfinished Olympic venues, relevant facilities and various tips.

China Unicom displayed various landing scenes of 5g in its venue, including AR / VR in education, industry, security, industrial Internet of things, Internet, entertainment and so on. VR gyro has seen a variety of AR / VR devices in the venue of China Unicom. For example, the action one of Yingchuang is used to display the ubiquitous ar holographic call cooperation system, the head display device of realwear is used to display the industry, the Adventure 2 of iqiyi, HTC vive focus and Pico head display are used to display scenes such as education and entertainment. In addition, nreal also has a small booth in the venue of China Unicom, Experience their nreal light device on site.

In the field of education, China Unicom’s solutions include 5g + virtual reality education cloud platform, 5g holographic remote interactive teaching and 5g + 4K remote interactive teaching. In terms of application, it has developed 5g application in cooperation with the Central Conservatory of music, used ar to “seamlessly integrate” the multi-dimensional display and disassembly of real-world musical instruments and virtual world, and quickly superimposed corresponding images, videos, 3D models and other contents to support vivid music appreciation teaching.

In terms of 5g + logistics, the combination of 5g + Ar + IOT can help visualize the material flow information, quickly determine the material location through AI + Ar, and Ar + PC / pad / mobile phone can monitor the whole process, which can greatly improve the efficiency of the logistics industry. In terms of security, face recognition can be faster with AR head display.

In addition, China Unicom also demonstrated the application schemes of 5g + new media industry, including 5g + UHD production and broadcasting, 5g + VR live broadcasting and 5g video acquisition, editing and transmission. China Unicom has joined hands with Jiangxi Spring Festival Gala and Chongqing International Marathon to broadcast 5g + VR live. In the application of 5g + culture and tourism industry, visitors can bring new technology innovation business experience through VR live broadcast, AR explanation and AI travel notes.

In the booth of China Mobile, the 5g intelligent manufacturing scene is displayed with the action one of Yingchuang. In this scene, workers can use AR glasses or pad and other equipment to carry out ar inspection and maintenance, understand the operation of the machine, etc.

In the education scene, 5g smart teaching of China Mobile launched the magic mirror system, which was matched with the AR head display of realmax to show the teaching solution. Students can obtain better teaching results through the AR head display and magic mirror system. At present, the system has been settled in Liantang No. 5 middle school in Nanchang, Jiangxi Province.

In addition, on the booth of China Mobile, we also saw the shadow of Yingchuang’s new ar glasses, Jimo. This integrated ar glasses is equipped with Qualcomm snapdragon 845 processor, with a field angle of 55 °, equipped with three cameras, which can realize complete 6DOF tracking. In terms of entertainment, China Mobile shows Huawei VR2 head display equipped with Nolo suite.

Like China Unicom and China Mobile, China Telecom has also demonstrated applications in education, industry and manufacturing. In addition, there are 5g + cloud VR and 5g + smart party building applications that keep pace with the times.

In addition to the three major operators, ZTE also showed VR and AR hardware and content matched with 5g, including nreal, cloud games and so on. At the Lenovo booth not far away, VR gyro saw its c220 ar glasses. It is understood that this product is the product that has recently reached cooperation with Shenzhen Daya Bay nuclear power plant. This product adopts monocular design, FOV of 20 degrees, split design, customizable module unit, can provide users with exclusive solutions, and the endurance time can be up to 8 hours. In addition, there are solutions displayed by Lenovo’s own windows MR head display on site. It is reported that its VR training solution has been used for employee training in Lenovo factory.

At vivo’s booth, VR gyro saw its ar glasses released before MWC exhibition. This kind of glasses is connected to mobile phone through usb-c data cable. There are two independent displays inside the lens, with 40 ° FOV and 720P HD 3D effect. The equipment adopts a whole translucent lens, and is equipped with an RGB camera and two fisheye cameras above the lens, which can capture all kinds of information in the space and realize 6DOF tracking. According to the staff, follow the battery life of the mobile phone.

Vivo provided 3 sets of AR glasses equipment at the booth, which are respectively used to display object recognition, face recognition, games and office. In terms of object recognition, you only need to focus on the object and place it in the recognition box. Game demo is a space shooting game. Players can control the direction of the game by turning their head. In office, AR glasses are used as a display to display document content, while the mobile phone will be used as a touch pad for touch control, and can be connected to a Bluetooth keyboard for input.

At Qualcomm’s booth, it showed a series of devices using Qualcomm chips, including many AR / VR devices such as nreal, vive focus and Pico, among which nreal was the most notable.

Nreal built a small booth in Qualcomm’s booth, which has been surrounded by three floors inside and three floors outside. Ar glasses nreal light was displayed on its booth, and people were curious and concerned about this device that looks little different from ordinary glasses in appearance. The consumer version of the device weighs only 88 grams, has a field of view angle of 52 °, and has 1080p high resolution. The device can be connected to 5g mobile phone through usb-c cable, and 6DOF support is provided.

In the German Telecom exhibition area on the other side, rokid, as a partner, showed the second-generation product rokid vision on site, which is lighter than the previous generation. It adopts a split design, can be connected to mobile phones, dual screen display, field angle of view is 40 °, and supports 6DOF.

Rokid also shows a multiplayer game with head display. This multiplayer ar shooting game is launched by rokid in cooperation with forwardgame and mobiledgex. Players can shake their mobile phone to throw virtual basketball into the basket positioned in the physical space by AR glasses for competition. Up to 4 people can play the game at the same time, and virtual basketball will collide, At the same time, the score will also be displayed in the upper right corner for players to view.

TOC display: cultural tourism, entertainment and film viewing

At China Mobile Migu global 5g immersive experience exhibition, China Mobile Migu and Beijing University of Posts and Telecommunications displayed 5g XR mobile museum. This project is jointly developed by both sides. In view of the scarcity and uneven distribution of Museum cultural resources, combined with 5g and digital multimedia technology, it has constructed the form of “cloud content + 5g transmission + local exhibition”.

Among them, with handheld devices, the camera can interact with the exhibits. At the experience site, some visitors who came to experience said that they had not been in contact with AR before. This exhibition combined with AR is very vivid and interesting, enriches the sense of experience, and can better understand the history and form of cultural relics. With the exhibition, the audience can also experience the Qingming Riverside VR and Dunhuang dream trip cooperated by mobile and HTC vive.

In addition, China Mobile Migu also brings an immersive experience including VR / ar. Two types of four VR game arcade devices are arranged on site, one of which is equipped with Lenovo windowsmr head display and handle, and the other three are equipped with HTC vive, in which players can experience many popular VR games on steam. There are an endless stream of people queuing up for experience, many of whom have not experienced VR games before, and the staff need hand-in-hand guidance.

In addition to VR game equipment, Migu also watches movies through AR and VR head display, and plans to build China Mobile 5g + Ar space business hall. Relying on the AR content, user data and AR map data provided by Migu video cloud, China Mobile can provide a variety of map services in the business hall, including path planning, location labeling, equity navigation, business handling and other scenarios.

Collecting the spatial environment data of the business hall in real time through the smart phone can provide support for the construction of easyar spatial map app. In addition, it can also be edited online / offline. Through 5g network, map data and real-time read cloud data can provide data support for AR content and AR map, and finally realize ar support through China mobile app.

Grasp users, channels and resources

Cooperation with operators has become a trend

It can be seen that although AR and VR are not the protagonists at this MWC conference, they can be seen everywhere in the venues. As a 5g display tool, AR / VR has become a tool to help 5g land, combined with all walks of life and rooted.

It is worth mentioning that during the exhibition, all places with AR glasses are usually surrounded. Under the observation of VR gyro, VR equipment is mostly used to display scenes such as education and entertainment, while ar equipment has a wider range, mostly used in many industries such as industry, security, Internet of things, logistics and so on. Compared with VR, AR has a wider range of applications and is more popular at present. This is also reflected in the exhibition. The number and types of AR equipment exhibited by major exhibitors are more than VR equipment, and the landing scene is richer than VR.

At this stage, it is undoubtedly the best choice for AR / VR hardware manufacturers to cooperate with operators and mobile phone manufacturers. They have mature channels, resources and a large number of C-end users. Take South Korea as an example. South Korea is one of the first countries to promote 5g commercialization. VR gyro learned from South Korean telecom operator LG U +, there are 380000 5g subscribers in South Korea, including 170000 VR subscribers.

In Korea, users who purchase 5g mobile phones will be provided with VR head display, including Pico and gear VR. At the end of this year, they will also launch the package form of mobile phone + VR head display, which will have greater demand for hardware and content in the future.

At the same time, many operators are also establishing their own XR content platforms. For example, LG U + currently has more than 600 VR contents on the platform, of which 130 are produced by LG U +. Previously, VR gyro also learned that China Telecom is establishing such a VR content platform to promote the development of VR content. According to Zhang Peng, China Telecom love game, China Telecom will establish XR content distribution platform, which will be officially launched in July this year, and the platform will import Nibiru Creator as the main content development tool, so that non professional developers can also produce simple and interesting content.

From the perspective of the development route of mobile phones, operators take the form of buying packages and giving away mobile phones for promotion. In terms of content, mobile games played an important role in the initial stage. Therefore, in terms of AR / VR, operators are also very likely to adopt the same strategy, so that users can first contact VR / AR in a low threshold way. While promoting the progress of content, with the improvement of hardware performance and comfort, it also changes from mild to moderate to severe experience.

At present, China’s operators are still exploring how to go along this road. Once they choose to adopt the form of Korean operators, it will be a great opportunity for domestic AR / VR hardware and content developers. At that time, there will be a broad user base and great demand, and the development speed will be further accelerated with the support of 5g.


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