The application of virtual reality technology in the field of science popularization education and cultural museum provides a virtual scene of multi sensory experience for the audience, builds a multi-dimensional environment to simulate perception, meets the needs of information transmission in this field, and injects more vitality into the field of science and technology education and culture.
1、 VR science and Technology Museum
In the science and Technology Museum, ordinary people can feel the knowledge points that are difficult to touch and understand through VR technology, such as how to prevent and escape when the earthquake, tsunami, typhoon, fire and other dangers come; For some difficult to understand scientific principles and knowledge, we can get a new perception through interactive experience. Virtual reality technology plays a very good role in increasing the sense of science and technology of science exhibition, improving the interactive experience of tourists, popularizing and improving the scientific knowledge of the public.
2、 VR popular science education base
In the popular science education base, VR technology can also be introduced to make students closer to science and understand science.
3、 Cultural relics protection
For the purpose of cultural relic protection, many cultural relic exhibits are collected in the display cabinet. Due to the limitation of the space of the display cabinet, the audience can not watch the details of the exhibits close to each other, nor can they see the part of the cultural relic covered by the display cabinet. Virtual reality technology can simulate the shape, weight and other external characteristics of cultural relics, and display the information of cultural relics to the audience realistically.
4、 Protection of ancient buildings and internal display
For the purpose of protection of ancient buildings, most of the time, the audience can only visit the interior of ancient buildings outside the fence or through the glass, which is limited by the indoor light and the visiting distance. The indoor furnishings are vague and often can not achieve the ideal visiting effect. Virtual reality technology can show the ancient buildings in digital form to the audience, so that the audience can watch the palace interior furnishings and the original appearance of the ancient buildings from zero distance, which can protect the ancient buildings from being damaged and satisfy people’s thirst for knowledge.
Editor in charge: CC